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Typically video games fall into the realm of geeks and other social misfits. The normal person doesn't need to know much about video games to lead a normal life. However, feeling in a rather journalistic mood I decided to decend into the online gaming community and find out what exactly goes on there. My findings are both revealing and shocking.
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Counter-Strike
The first thing I noticed after downloading the game Counter Strike was a shocking realization that it was obviously trying to feed off the September 11th tragedy. Players pose as terrorists and are encouraged to bomb a variety of targets such as aircraft, houses and crates as well as killing hostages. The game starts with each player choosing real life weapons from a giant armory, then players are encouraged to use these weapons on unarmed hostages and on each other. Like me, you are probably thinking that doesn't sound much of a game. Any normal person would agree but the types who play "Counter Strike" are not normal.
Quake I There are actually three different games of Quake making up a triology. I tried "Quake 1" first and was appalled at the Satanic theme of the game. The walls in the level are often covered in blood and demonic images are abundant. So you can imagine the type of twisted people who play this game. At one point, one of the players even asked me if I wanted to join his "clan". I didn't ask what that implied but I wouldn't be surprised if they meet up in real life to perform rituals or animal sacrifices. Needless to say, I wasn't impressed and moved hastily on to "Quake 2".
Quake II I was rather relieved to find that "Quake 2" had dropped the evil theme of its predecessor and had instead taken on a alien vs marine sci-fi feel. No doubt people had reacted badly to the demonic theme of "Quake 1" and it hadn't sold well. Another triumpth of the consumer over evil. But despite the new theme, I found "Quake 2" to be worrying in several other ways. An online game of "Quake 2" simply involves running around and shooting people. A normal person wouldn't consider playing such a repetitive and mindlessly violent game, but the regulars of "Quake 2" play it for hours on end. In fact I saw one server up as late as 3am!
Quake III I finally moved on to "Quake 3". I had to do my research on a friend's computer because mine couldn't do the graphics. I found there isn't much to talk about "Quake 3". It's exactly the same as "Quake 2" but with more realistic blood and violence. I was a bit worried to see that the satanic theme from "Quake 1" was back again. Although not as pronounced this time, it was still clearly making a comeback. I imagine the game makers are trying to sneak their demonic messages back into their games bit by bit.
Red Alert Unlike "Counter Strike" and "Quake", Red Alert isnt 3D and involves you building and commanding an army of tanks and soldiers into battle against your opponent. The game takes part during the cold war and gives the player two sides to choose from - Allies and Soviets. However, unlike a good tactical board game, "Red Alert" instead bases itself on violence and the familiar blood and gore. Dead soldiers don't simply disappear from the playing field but instead explode into a fountain of blood. I found, that unlike normal people, the players of Red Alert are devoid of human compassion and feeling. A normal person would build up a defensive position for his army and value the lives of his troops. However, "Red Alert" players simply refer to their loyal soldiers as "units" and quite often, drive large groups of them into a suicide attack. These sort of people are no different from the battlefield commanders of World War I.
Worrying Finding As I watched the players typing to each other, I saw a reference to another game called "JDoom". Wanting to learn more I downloaded "JDoom". The graphics were bad because it is such an old game but the content was even worse. The demonic theme was stronger than ever and after 10 minutes I quit and uninstalled it. It turns out that "JDoom" is even older than "Quake" and was quite popular when it came out. It was at this point that I realized what this implied - that "JDoom" is the cause of the masses of violent games we see today. But who made "JDoom"? It turns out that a company called ID software made it. Now for the startling revelation. I also found out that "ID software" made "Quake" too! Coincidence? Furthermore I was told by one player that "Counter Strike" was actually made from "Quake 1" by running its engine! This is turning out to be quite a conspiracy.
Conclusion While us normal people have always ignored online games, my findings show that we now need to take immediate action against this menace. The violent and twisted nature of these games are no doubt corrupting the minds of unsuspecting children and teenagers. I propose that we don't necessarily need to ban the games but instead should change their content to be more suitable. We should first ask John Carmak to change the content of the games he makes to be less violent. In fact we could ask him to put more educational information into games too. |